![]() ![]() "I'd heard from other developers that Android is a much smaller market than iOS, so yeah, its success has been quite a surprise!" he tells us. And to his surprise, it was most definitely worth the effort - the game has now sold more than 25,000 copies on Android in just the first four days on sale, easily besting the initial days of the iOS version. Since then he's been slowly but surely, piecing together an Android version, with hardware fragmentation issues holding it back consistently.īut Cavanagh battled through all of this, and finally released the game via the Google Play store earlier this week. ![]() Terry Cavanagh launched Super Hexagon on iOS several months ago, and sold more than 10,000 copies in its first three days on sale on Apple's App Store. ![]() That's what some developers believe, and Android is regularly snubbed in favor of an iOS-only release, even at a time when the number of Android devices out there is surging rapidly. Thanks to fragmentation and piracy, the Google Play store is a minefield - you might as well stick to iOS. It isn't really worth launching your mobile game for Android. ![]()
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